Waypoint
{
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special = 
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target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
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special = 
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target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
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special = 
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target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = gate
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target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = 
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target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = 
target = 5
target2 = 
target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = 
target = 5
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target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = stack
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target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = 
target = 17
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target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = 
target = 9
target2 = 
target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = 
target = 9
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target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = long
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target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = 
target = 16
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target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = 
target = 13
target2 = 
target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = tilt
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target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = 
target = 12
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target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = 
target = 8
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target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = 
target = 4
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target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = 
target = 20
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target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}

Waypoint
{
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special = 
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target3 = 
target4 = 
target5 = 
target6 = 
target7 = 
target8 = 
}